![]() ![]() And, also frankly, the on a rail was a piece of cake compared to the hours spent finding dungeons with chests in hopes of getting a saddle. The rest are pretty simple and come almost And, frankly, the only achivo that would benefit from the use of creative mode is the "On a Rail" and "When Pigs Fly". Yall are apparently missing the question/focus. What's supposed to be an otherwise difficult achievement. Think of it this way: If I created a world in survival, then reloaded it in creative mode & built a track long enough for the "On a Rail" achievement, & then reloaded it again in survival in order to get said achievement - that's a cheap & easy way to get Do they also affect the world in the same way as creation? IE, not affecting it unless saved? I have not used the host options at all yet. The question I have is if it was created in survival, edited in creation and saved, does it shut down achievements for others joining it either via split screen or network? I have 400/400 so I don't care for me, but for others I care. Copied it to my cloud (because I didn't want to damage it). I created a world in survival, saved, and reloaded in creation. It indeed does do a popup when loaded in survival. I tried it with a new world created in creation mode. It says that loading a survival game in creation mode will stop all leaderboard activity as well as any achievements for that game that was created, saved, joined or LOADED in creation mode. Yea, I read the dialog but I am unsure if they really mean it. ![]()
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